FLANG
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#include <flang/Optimizer/Builder/TemporaryStorage.h>
Public Member Functions | |
AnyVectorSubscriptStack (mlir::Location loc, fir::FirOpBuilder &builder, mlir::Type valueStaticType, bool shapeCanBeSavedAsRegister, int rank) | |
void | pushShape (mlir::Location loc, fir::FirOpBuilder &builder, mlir::Value shape) |
void | resetFetchPosition (mlir::Location loc, fir::FirOpBuilder &builder) |
mlir::Value | fetchShape (mlir::Location loc, fir::FirOpBuilder &builder) |
void | destroy (mlir::Location loc, fir::FirOpBuilder &builder) |
bool | canBeFetchedAfterPush () const |
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AnyVariableStack (mlir::Location loc, fir::FirOpBuilder &builder, mlir::Type valueStaticType) | |
void | pushValue (mlir::Location loc, fir::FirOpBuilder &builder, mlir::Value value) |
void | resetFetchPosition (mlir::Location loc, fir::FirOpBuilder &builder) |
mlir::Value | fetch (mlir::Location loc, fir::FirOpBuilder &builder) |
void | destroy (mlir::Location loc, fir::FirOpBuilder &builder) |
bool | canBeFetchedAfterPush () const |
Data structure to stack vector subscripted entity shape and element addresses. AnyVariableStack allows saving vector subscripted entities element addresses, but when saving several vector subscripted entities on a stack, and if the context does not allow retrieving the vector subscript entities shapes, these shapes must be saved too.